Rank D & Final (?!) Portrait Fixes

In a coming patch, we'll be adding another rank to your Arcade Mode runs! Currently, you can get S, A, B, and C-ranks, and you get a bit of score for getting each of those ranks. 

We've noticed, however, that playing extremely safe has become a bit too OP in terms of score - it's almost always better to play safe and get past higher floors, regardless of your score for each room, than to clear the rooms as fast & skillfully as possible. 

To balance this a bit, we'll be introducing the D-rank, which gives you zero points when clearing a room too slowly:  


We do understand that running around with Mr. Cloud or shooting enemies from afar once every 10 seconds is a strategy that many love to use (myself included), but it doesn't seem fair that it should be the most viable strategy in terms of getting a good score. 

With this rank implemented, you'll be able to get a higher score by playing more aggressively, acing fewer floors before dying, than crawling through a higher number of floors while clearing the rooms at a slower speed!

Now that that's out of the way, let's take a look at the last (?!) bunch of portrait improvements:


First up, the Gardener! He had to be repainted a bit, cleaning up a few shades. Other than that he's pretty much the same.

Next, some minor adjustments of the Mumrik, cleaning up a few shades here as well, editing the highlights on his hair slightly...


Then there's the stonecutter, who also suffered from a few too many shades, and some slight hair issues. 


Lastly, we gave the Mayor, in his riches form, a monocle! Because, why not? :)
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