Tai Ming 03: Shrine Hallway (Present)

Next up, making the ruined version of the first room in this sacred shrine! And this version might even show up in the game ;)

As usual, this is typically a matter of dulling down color and painting a bunch of cracks and holes in everything.

For this room, I also added a bunch of thrash in the corner which may serve as a spawning point for monkeys when you fight (it looks much better if they appear from behind somewhere, rather than just fade into existence)!

Since you'll mainly be fighting in here, there's not a lot of stuff on the floor (as usual). In the end the room will hopefully look lively enough one there's a bunch of enemies roaming about!

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