More Map Fixes!

More map fixes ahoy! Time to rebuild and add to the world map :D

First of all, it's time to rebuild some of the puzzle pieces that make up the world map. These will be changed further as we go along and add the desert map & the maps past it. But first things first! This time, it's the upper left corner that has been adjusted:

Next, time to take a look at what happens beneath those puzzle pieces... Previously, we hadn't added the ancient ruins above the western Evergrind fields, so there was no need to include it on the world map. Now that it's been implemented, no more excuses!

We also expanded the size of the winter area a bit in the process, filling out some empty spaces and making sure the ruins don't look too big compared to their size in the game:

But what about Tai Ming, you ask? Of course, the old town needs some kind of indicator as well! We've solved that by adding a speech bubble indicating the city's past or present state (depending on how far along the story you are) once you enter the town for the first time:

Finally, I made the stars which will indicate when you've achieved 100% on an area. I thought my 200+ hour character Masken who I use to bug test things would have a ton of these stars, but turns around I'm a terrible Collector - no stars for me :(

How many will you get once this gets uploaded to the beta? :D
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