Back on Track w/ Housing


Housing! It's a subject we touch upon every now and then, but as we get closer to finishing Tai Ming, we also get closer to implementing the dang system (finally)!

A while ago, Teddy mentioned we changed the dimensions of the grid we use as a base for the housing system. It used to be much more square, and now it looks like this:


Basically this meant that every single item made before this change needed to be checked and edited or discarded/completely remade depending on how hard it'd be to fit it into the new grid. So I had a very fun (not really haha) day this week where I added all of those housing items to the Housing master document and manually changed and changed each and every one of them.


Some, like the plant above, had to change shape, but could still be used. The red lines indicate the end of its two designated slots, so everything going over those had to be cut. 

Others, like the wine barrel below, had to be discarded, and will be remade later. In this case the barrel would become too small if fit into one slow, and it'd be much too big if we edited it to fit it into two/four. So, I'll redesign the thing later and make a design that works better with the grid size!


There were also some placeholder items Teddy made to test the system out. These were mostly surfaces (tables and the like) and made quickly by copy-pasting other tables in the game. After checking the other items, I went over those and touched 'em up until they resembled actual game sprites more, and made some color variations:




Now we're finally able to start making batches of new housing items!! I actually went ahead and made a few silly Halloween items on a whim, just to celebrate that we can actually start pumping out housing items for reals... But I think we'll save those for tomorrow's post ;)

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