Miniatures, Batch #1


You'd think after finishing a bunch of sprites for housing, you're all set, right? Nope! Time for step two in housing: making drop appearances/menu miniatures for everything!



Honestly, if there's one thing I wish I knew how to streamline better it's finding the right folder for stuff and saving a ton of items as PNG. Maybe there's a way I haven't found yet (I have not exactly done much looking). 

Regardless, it takes a tooon of time saving items once you've finished making them. Not only do you have to check it for flaws (one of my great skills is accidentally leaving empty pixels in objects, trying to catch that before adding items to the folders now), and actually save it with all that entails, in the case of housing you also need to make menu versions since the big ones are much too large to show properly in the interface!

Above you can see a bunch of examples of miniatures, with the bigger versions below. After making this many, we had a talk about how to display Temple of Seasons stuff (since they will be three versions at once), and I had for some reason assumed that meant I should make three versions of everything. Because that would entail a whole lot of extra coding, we decided to either make one version that were all three at once, or simply stick with one of them and put a special icon next to it showing it gets transformed by the seasons.

 After trying out the first idea (see above, upper right), we decided to simply stick with one version, in this case the summer! 


Next PostNewer Post Previous PostOlder Post Home

0 comments:

Post a comment