More Mimic Prototyping


Our work on the mimic prototype continues!


To make this guy's eat-attack look a little more interesting we decided to swap out coins of various colors for a different set of items. The mimic will still eat huge coins (which won't do anything), but the items that cause various effects will be as follow:

Emblem - Causes shockwaves (not pictured yet)
Chili Pepper - Fire
Hourglass- Slows player character(s)
Box of Bombs - The mimic spews out a bunch of bombs!

Since Fred has a very hectic schedule right now with a ton of animations needed for next update, I stepped in to make temporary objects for him to eat (wip above). These will be upgraded and animated by Fred once he has a few spare minutes:


Here's a GIF showing how the mimic boss has improved since last time. Instead of simply leaving fire on the ground, he now shoots out balls of flame that cause a fire to burn where they land. We also made an effect for the hourglass slow-down, to make it more clear when you get affected by it:


In the third phase, the mimic will grow even bigger and become static. In order to harm the player, he will spew out a ton of random items and enemies.

In this part of the battle we have two options, and we have not quite decided which one to go for yet - either he'll send the player far back (the room would then be a bit larger vertically) with some kind of pushing attack, then fill up the room with obstacles and enemies the player needs to get past in order to hit the Mimic again. The second option is to have the Mimic invincible, until he gets exhausted (triggered by you clearing enough waves of enemies/items), at which point he'll reveal his tongue which you can hit do deal damage.

We've also discussed a special attack where the Mimic starts sucking all the items he spewed out towards him, causing damage to the player if you get sucked too close (due to spikes or something similar poking out of the chest), but we haven't finalized that part yet so I cannot say if it will actually appear in the game.
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