Monday Meeting: More Adjustments

More changes incoming this week, courtesy of playing through the game with more skills.

First of all, Chain Lightning will get a slight rework. Instead of seemingly randomly jumping to any enemy within a cone-shape before you, the skill will now favour the enemy you're looking straight at (though if there isn't one there, it will jump diagonally still). The main target will then take a bulk of the damage, leaving less damage for secondary targets the lightning then jump onwards to. We hope that by making this change, the skill will feel more satisfying to use, as you can select which target you want to kill first rather than doing rather underwhelming damage to a bunch of them.

The Flame Thrower might get reverted back to its original form, where you could move and damage enemies at the same time, although your movement speed while using the skill will be greatly reduced based on your cast speed. This will, at least, likely be true for Story Mode, where it no longer feels very strong compared to the other skills that got buffed. However, we have not tested these things out in Arcade Mode yet, so it remains to see how OP it feels there at the moment.

Balancing skills between Story Mode and Arcade Mode will probably be one of the biggest challenges during this rebalance period, as the modes are so vastly different from one another. In Story Mode, it's rather unlikely you'll ever be as tightly surrounded by enemies as you tend to be in Arcade Mode, which means some skills will work a lot better depending on which of the modes you're playing. We're trying our best to balance this without having to change any of the skills EP cost or damage in just one mode.

In other news, we've decided to make respeccing a lot cheaper than it currently is. For a while we considered making it free, but we feel a low cost will give the player a bigger sense of impact as they level skills, compared to if you could just change things around free of charge at any time!

Now, fingers crossed we manage to finish up testing these skills and patch the game before the week's end!!
Next PostNewer Post Previous PostOlder Post Home

0 comments:

Post a comment