[Arcadia Rework] Land & Forests


The usual reminder of where we left things off last:


So here we go, time to add the last pieces. For instance, the bridge that will connect the right land mass to the left, once you unlock it:


And then....... Trees and flowers!!! So many! With this step, the fully unlocked version of Arcadia is done (aside from any other minor fixes we might decide to add). Of course, in this version there are no animation or NPCs added yet, but that will happen in the game engine:


Now it's time to demolish everything and make the not unlocked version of each of the plots you can purchase on your journey! Starting off with Remedi's wagon, which will be nothing but a pile of dirt to begin with:


Each of the plots you'll be able to unlock/purchase will have their own signpost, so I decided to make a new version of the extremely old sprite we've been using so far. Should probably replace the one in Story Mode with this one later on, though it might stand out next to the old background graphics, I suppose:


As for the grand fae tree, it too will start off rather small... as a sapling:


There will be more tiny details added here and there in this version, where nothing has been unlocked yet, plus there will be wood covering certain areas you'll have to unlock as well. But that's for another day! For now, this is what things look if you've unlocked all the areas (except the bridge) but not bought any plots yet:



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