Arcade Mode Floor Transfers


Okay, time to finish up those Arcade floors! There's a couple of pretty important maps missing from both the Tai Ming and the Mount Bloom floors that need to be added before they are truly complete: the score counting screens!



Whenever you finish a floor in Arcade Mode, you'll run through a corridor of some sort while the game shows you your current score and how well you did in each room of the floor. These corridors are either connecting two floors of the same area, or serve to connect one type of floor with the next. The first corridor shown above is the corridor that will bridge the two Mount Bloom floors, while the second leads the way into the Tai Ming floors.

Below you have two types of the same corridor, one for past and one for present. Which one you'll pass through depends on what boss you fought against. Meanwhile, when you transfer from Tai Ming to the desert maps, you'll simply walk through a door from the Mimic room.



In order to have a proper exit from the above corridors, I had to extract and polish up the entrance/exit to the courtyard used in story mode and make a version of it in both timelines as well:



Finally, some minor changes to one of the boss rooms (the Arcade Mode version, that is):



Instead of having to limit ourselves to having this boss appear after going through a mountain wall, we decided to remove the lower mountain part and adjust how things were placed slightly, so we can put a regular fence there instead (and as such be able to place the boss map anywhere on the map rather than along a mountain). In order to do this we also had to repaint the lower parts of the vertical mountain wall, as can be seen in the second picture.

Now there's just one more thing to do before these floors are fully complete (unless I'm forgetting something)!! Stay tuned for tomorrow ;)
Next PostNewer Post Previous PostOlder Post Home

0 comments:

Post a comment