Return of the Arcade Floors


So a really long time ago by now, we started working on the Tai Ming floors. Or rather, I made a bunch of graphics for them and awaited a chance for Teddy to add them to the game for testing. Now, a hundred years later when we finally finished a ton of other important stuff, it's time to dive back into the actual Arcade floors again, and it begins with fixing a bunch of errors.


To start off, the first thing we noticed when adding things to the engine was that I had somehow failed making the openings in the two types of fences the same width, which creates a bunch of zoning problems....

....and secondly, all of us had completely forgotten how much space the interface takes in in Arcade Mode compared to Story Mode. If you take a look at the screen below, you can see a lot of the fighting area is covered by the map and score board:


Not exactly ideal... SO, two kind of major things for me to fix: one, make sure the fence openings are equally wide, and make the fight areas smaller so they won't get covered by interface (we certainly don't want anyone losing precious score because an enemy was hiding behind the map): 





The above changes may not look like much but it makes all the difference in the engine! As you may notice, the exits are no longer in the middle of the fence, but further towards the top. This is to save Teddy a ton of work, as he had already implemented the zoning for each of this exits, and would have to manually change them after the fence resize. As such, we decided keep them slightly higher and save the work. It may not look 100% ideal but I think in the heat of battle nobody will really think much of it.

Now, here are a few more screens showing what things look like in the engine so far (using my still not fixed graphics at this point):




As you can see, there's a lot of stuff missing still, but the core is getting there (it's basically playable, just not polished graphically at all). Next up I'll be making a bunch of decorations for the area around the "room"s: grass decorations, randomized trees and rocks, etc. Once everything is added I think this will actually look quite nice!
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1 comment:

  1. Nice!! I'm really excited about the arcadia rework

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