Tai Ming Arcade Floor: Boss Rooms


And now, moving on to boss rooms! Each of our bosses are in rather special places, so instead of just sticking them into random rooms, we decided to edit and adjust the areas they are in to fit the Arcade version instead.

Starting with the Mimic, it's pretty isolated in it's own room, so technically we could just have had it appear inside a random interior. However, since we want to show off that the Mimic is coming (in more ways than simply having the skull map indicator for those who are looking), we decided to bring in the entrance to his lair from the game:


Of course, a few adjustments were needed. For one, we didn't want to use the whole map, so we extracted the building part, removed the door, and added ropes to keep you from going up the stairs:


Trying it out in photoshop, it doesn't look too shabby when you connect it to the stone fence:


We also added some specific decorations for when this room appears, so that nothing will get cut off:


As for the Thorn Worm boss, its arena is pretty set in the middle of town:


...But we extracted the whole building and made it a map of its own, removing all the distracting surroundings and fixing things that got broken in the move. Here, too, we added a bunch of decorations surrounding the battlefield, and you'll be able to exit to the next floor by going through the big door:

As for the third boss, the Priestess...

...we use pretty much the same method! Extract the whole area, remove things that are unnecessary to the fight and fix any things that need fixing. In this case there was no version of the building with an open door, and since we want the player to progress into the next floor through its interior, I had to repaint the area surrounding the door to make it open:


Now we just need to make a corridor that you will run through in either past or present state depending on which of the bosses you faced, in order to reach the next floor!
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