The Return!

Whew, after close to one week in bed sniffing away with the flu, I'm actually feeling alive again and more than ready to get back to work! Unfortunately I cursed Teddy with the flu as well, so he's been down and out for a while too (but is also starting to get back on his feet as I write this)... Fred seems to have remained immune this time around, hopefully that means he'll escape its clutches!

Because 2/3rds of the company has been unable to do much work the past week, there aren't much in terms of news! We are drawing ever closer to being able to move into our new office space though, so that's super exciting and we're all looking forward to it (and have already begun planning how we'll move everything and changes we need to make to make it all work for us).

As I mentioned last week, the office will be available to us from the Dec 1st, but we're not sure whether we'll actually be able to move in then (or rather, the Monday after), or if we'll have to wait for the moving company to schedule us in. Since we don't have too much stuff to move but the items we do have are quite cumbersome to transport in the tiny car that's available to us - in fact we don't think the larger of the two desks will fit in it even if we unscrew the whole thing- we decided for our peace of mind it's probably better to hire a couple guys to move it for us. Less risk of us dropping and breaking stuff, and having to solve how to transport a much too large table.. Carry it to the office by foot, a healthy 50 minute walk...? Hmm. Anyway, we don't know when they'll be available yet, but we do hope we'll be able to move in sometime next week!

Now, I'll be getting back to work properly today, and have already started off by sketching what the final desert map will look like (ignore my amazing misspelling of fight...):


The are three important areas in this map. First, the entrance to the city, indicated by the arrow pointing downwards. Second, the battle area in front of it, where you'll battle a mini-boss and possibly some random enemy spawns. Third, the Saloon in the top part of the map, home of the shady people of the country. I want to make wanted posters in the surrounding area, featuring the gangsters you'll meet in there. Maybe you'll even run into a set of suspicious ferrets again...

The rest of this week will, however, be focused on finishing up the new Arcade Floors (some minor things remaining), and after that I'll do the last interiors for the Arcadia town rework - just a few left! Once those are done we'll start designing the new interfaces needed to get all the new systems up and running, and then test, test, test before we're finally ready to release it all to the public! We're very excited about the rework and though it's a little while left before it's 100% ready we hope you are too :D
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