Arena Interface


More interface design, this time featuring the Arena! As a reminder, here's what it looks like in Story Mode:


There are two categories, Challenges and VS. Challenges won't be available in Arcade Mode, but there will be something else:


Boss practice! For those of you who have troubles with bosses, we know it's really difficult and annoying to get chances of practicing against them as you have to survive a whole lot of regular enemies first. To give players a chance to polish their skill against these more difficult bad guys (as well as a way of learning their patterns), the Arcadia Arena will let you pick and choose among the bosses you've reached so far (no skipping ahead). When designing this interface, I presented two options: one featuring three bosses per page (with a scrollbar), and their name next to them:


..and another, featuring just the boss images, with their title and description shown only in the text box instead:


It's likely we'll go for this second version as it has room for a lot more enemies and the text box won't be used much anyway!

Once you've selected the boss you want to practice against, you'll be presented with three character slows, featuring the last three characters who reached that specific boss, with their equipped weapon and main skill of choice shown beneath them:


This is so that you'll have approximately the right level and equipment for the boss fight (as your current Arcadia character is level 0 with no gear what so ever)! It gives an accurate representation of the fight, as it reflects how you got there last time, and allows you to try out the fight with possibly different builds (if you change playstyle between runs).

Once you've selected which of your old characters you want to rebattle the boss as, you'll be transported directly to the boss room for another go at the battle! Currently, none of these will cost gold or any other value, so you can practice as much as you like :)
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