Hey guys! Did you have a nice weekend? It's Monday, still no patch, but we hope it will be ready tomorrow (fingers crossed)! Teddy's ironing out the last couple of bugs and adding a few items to chests, so it is coming!

In the meanwhile, work continues as usual for me, with the portrait of another character that will appear in Port Monnaie but won't make it into the patch: an boy, who will help the priest out in the church! His outfit, like the priest's, is inspired by real life priest robes.


It's Friday, and a couple weeks ago I estimated that by now the patch would arrive! However, as you've certainly noticed, no patch has been uploaded yet - so what has happened? Well the short version is that we wanted to make things more interesting (don't we always), so the added work has pushed the patch forward by a couple of days. 

In other words, we hope to release the patch in the beginning of next week, instead! Serves me right for making estimates, they just never end up being correct...

Anyway, in the meanwhile, have some sneak peeks of what you'll see in the upcoming patch, starting with a couple of animations for the desert carpenter: 



There's also a couple new items, two of which are shown below: 



Due to something you may or may not do, there will be changes in the desert map: 


A new type of halloweed?!

Aaand a ton of new expressions for people you'll interact with: 






Stay tuned, and let's hope my next estimate of the patch releasing next week will actually be right this time!!


I'm working on the cards as well, and while they may not be included in the patch, they should be added shortly after! Here's a video featuring the creation of the Sand Raven card, where one such annoying bird is preparing a meal:




As usual, you can't have a boss battle (even if it's a side battle not related to the main story) without a boss portrait. This portrait will be slightly different as it's the first one that has a sprite in front of the textbox! We thought the tomato would look cute in front of it, rather than have all his vegetables hidden behind the box.

WIP and finished version below:




Another portrait we weren't quite happy with was that of Wishi (who also happened to look oddly similar to the Mayor's first portrait):

Only one way of fixing this, and it's to throw together another portrait, this one giving a bit more of an attitude:


And the finished remake below:

Alright! Time for what I *believe* will be the final batch of fixes (on my end, anyway) for the desert before the patch lands! There's still a portrait or two left, but here's a bunch of the minor additons I've been working on:


First up, a Merchant Isles' sailor hat, that might become yours if you complete a certain quest! Another item that is involved in a quest is the below part of a statue:


This farmer is a character who you'll meet in these new quests as well, so I've been making a couple of expressions for him:


Meanwhile, I wasn't completely happy with the anatomy of the mayor's portrait, so I've made a slight fix for it and also aged her slightly (old version on the left, new on the right): 


There's a couple new items as well, which means there's need for more drop appearances! Among these are a bottle based on an animation made by Fred (you can see his sprite on the right in parts of this WIP-gif), as well as a tomato and an onion!



We also changed the layout of the mayor's house a bit, adding more items and characters, making the place feel more like the art/history exhibition it has become (old version first):



Finally, I wanted to increase the amount of greenery in one of the caves, so I went back and added a bunch of plants and leaves here and there:


Speaking of vegetables - remember those vegetable enemies Fred made a while ago? Wouldn't be much of an enemy if there's no way for them to appear, or to defeat them, so of course each of them need a spawn and death animation. 

Are you ready to eat your vegetables?  











A few weeks ago we had a discussion about whether we'd include these in the frontline patch or not, since you've been waiting so long and this is "merely" part of a side quest relating to the desert. However, because of the desert taking so long, we decided it's more fun to include a couple of these side quests as well, since they won't take that much extra time to add (we already prepared the graphics anyway). 

Our estimate is to have the patch up and running sometime next week, so unless something unforeseen happens, get ready to battle these cuties very soon! 

This week is rather portrait heavy, as more last minute characters are added! This boy is a receptionist in a building where the mayor's husband exhibits his expensive collection of ancient findings - some which originate from the ancient Tai Ming!



One portrait we weren't quite happy with was that of the mayor, which can be seen below:

Not only is the style a bit off compared to the other portraits in the game, we didn't feel the overall quality of it was quite up to par, so we decided I should remake it. Using Fred's newly made NPC sprite as the inspiration, I began the remake:



And here's the new version! Which one do you prefer? :)


As for the Ghost Ship, since I made the only two rooms for the first floor that I can make before prototypes of the rest have been made, I've decided to move on to do things for the second and third floor instead.

While the design of these floors haven't been properly established, there are a bunch of rooms we know we want to include. One such room is a kitchen, so in preparations for making the room, I've spent some time making a ton of props for the room. Perhaps not all of these will be used, and perhaps I'll need to make some more once we actually design the room, but this is a good base to have - and in worst case, I'm sure we'll be able to use some of these props in other parts of the ship (or, in other parts of the world)!

Here's a video of the progress:


Aaand the props in their finished state:


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