The second ice cream seller is the fiancĂ© of the previous one! I'm sure he's happy to be able to own such a sweet (ha) business with the love of his life - who wouldn't be?!

Right now we haven't decided on any actual use for the ice creams, though it would certainly be fun to be able to buy some. Feel free to share any ideas you might have on potential uses for them! Is there a consumable type you feel is missing? Want more pet food? Let's hear your ideas!



Finished portrait:


Today I've been working on the fundamentals of a new kind of interior, the one you'll find in the desert ruins! I wanted to make something special for it, since it was a while since I made something a bit more 'out there' - the town interiors generally follow the same basics, so I wanted to make something different this time.

What I've done here is I've played around with walls and floor textures, and made some basic decorative things. I'm not 100% sure about the colors yet, I might tint them a bit yellow to make sure they fit the overall desert aesthetics, but once that's done I'm ready to use these things as a base for the remaining interiors I need to make.

The desert ruins aren't huge - only 2 (rather big) rooms are planned, but I wanted to make sure they feel special, hence the extra effort spent on getting a feel for it.

Video showing the progress here:



The first portrait this week is that of one of the ice cream sellers shown last week! She owns the shop with her fiancĂ©, and we have some plans to include these in a quest featuring another duo interested in sweets... Actually making that quest will probably wait 'til the rest of the desert and the quests we planned earlier are finished, though :)



Now that we're done with the Arcadia rework for now, things are happening fast in terms of the desert enemies! Teddy has been making a ton of prototyping and it's now possible for us to play around with the basic enemy compositions.

First, here's a very early look of the Cacute enemy, jumping around, minding its own business:


As mentioned before, our plan for these guys is that they won't focus on the player in particular, but will be dangerous just by existing - as you can see, they launch a bunch of needles with each jump!

The new slime and bird enemies have been added as well, the slime becoming a saw Giga-Slime style as it attacks, while the bird is pretty much an egg-laying bee!



In order to mix this up a bit, we're playing around with having the bird lay eggs closer to the ground, so you can actually hit it while it lays them. Our original idea was to have each egg spawn another bird unless you break it in time, but we're also playing around with having it lay different kinds of eggs, each with a hazard of its own. However, it might end up too similar to the mimic which you just fought, so we might play around with some other ideas as well.


We'll need to play around with it a bit more before we know exactly how these will work in the end. Also, the Solem has not been made yet, and it might mix things up a lot once it joins these compositions!

As for for Fred's work this week, we have a little sneak peek of one of the next bosses you'll run into! Ohhh yeahhh, he's back: 

Marino returns and has learned a new skill! To be precise, he'll be using one of the player skills in his second fight against the main character. We felt that there are already so many humans relying solely on weapons that we wanted to mix it up and add some more skills in this battle. Can you guess which one he'll be using?


There are also some new faces in the desert town (yeah, they keep coming!), this time in the shape of the couple (literally) who own the ice cream parlor! I'll be adding these to my to-do portrait list as well, so stay tuned for more of them in the near future :)




Today it's time for the second floor of the Mayor's house! Upstairs we have a bedroom, with a staircase that leads to the rooftops. Here you might meet the Mayor's wife, who is yet to be designed :)


Finished room, for now (I'm not super happy about the bed so I might remake it at some point!):



The second portrait this week features the person throwing coins into the well in the desert area, shown a while back! This girl is a visitor from Merchant Isle's. What do you think she's wishing for?




The first portrait this week features a lady hanging out in the beach area of the desert town, enjoying the wonderful weather. We've had epic weather here the last couple of weeks too, so it actually fits really well!


Finished sprite:


On to more interiors! When this one is done there's just one more to make, oh my! Time sure flies when you have lots of fun things to do... :)

So this building belongs to the mayor of the desert town, and the story I've come up with for the bottom floor is that he has it open to visitors that want to come in and look at his small but very expensive collection of antiques. Maybe you'll recognize some of the items from your travels back in time... ;)

Unfortunately tragedy has befallen the collection and a statue has broken. If only you knew someone who could fix it.....


Finished floor, for now:


This week in Fred's department, we have the animation for the photographer girl who hands you the photography quest (if you've played the latest Arcadia rework update you might have seen her already), as well as possibly the most important thing in any typical harbor town. What I'm talking about? Seagulls, for course!!






Next up, we have a shield maker! This dude sells shields in the market area of the desert town, sharing a stand with the potion seller and sword smith!


Finished sprite:


The next portrait is of an old, forgotten master farmer (in the literal sense), whom you'll have the (mis)fortune of meeting along your travels! Forgotten by his family, this man holds a grudge that will come back to haunt the inhabitants of the desert! Oh my...


Finished portrait:


Yesterday, today and tomorrow is a very busy time for us Pixel Ferrets! It's time for the annual Gotland Game Conference, where we get to go to our old campus and judge the games the students made this year.

This year things are a little different: there are new award categories and a whole new voting system, which means as opposed to previous years we're expected to play all of the games this time! We've always tried to play as many games as possible, but this year it's for real. Yesterday we got split into groups in order to listen to their presentations (which we are to judge as well), then we had the rest of the day until way into the evening to play their games.

Today it continues with another full day of game testing (there are 34 games in total, so as you can imagine playing all of them takes a lot of time)! In the evening we will meet up with the other judges and nominate the games we see fit to win each award. Then we have one final day tomorrow to play any remaining games (especially the ones nominated by the other jurors) before we have to decide on a final winning lineup. At about 19:00 there will be a fancy award ceremony with an after party. Whew!

As you might understand there won't be a lot of work on Grindea during these days - there simply isn't enough time in the day - but I've prepared blog posts for the remainder of the week and will get back to work on Thursday as usual. In the meanwhile, enjoy these pictures, courtesy of Gotland Game Conference's Facebook page!








Now, time for the possibly most important (for the inhabitants of Grindea anyway) room interior of them all: the Ice Cream Parlor!!! What stroll along the beach in this hot seaside town is complete without a cooling ice cream?

Best part about this is I got to be creative with the ice cream flavors, which was a blast. I'd totally try most of these, no questions asked. Which ones would you like to try?




We'll end this week with one more portrait, this time the quirky sword smith from the market area in the desert town:


Nothing much to say about this one! Just another silly face :) More next week~


Now, back to those portraits! This guy is a card player found in the Saloon near the desert town. After this there are 10 portraits left, though Fred keeps adding new NPCs so we'll see where it all ends! :D Did you know that so far, not counting the portraits I haven't made yet, there's 40 NPCs unique to the desert area!? In other words there will likely be over 50 before we're done! Oh my...



Finished version:


Some more quick stuff, this time a bunch of rewards for the various quests (fae wings for your head! wohoo!), as well as the camera used for the photography quests and a sack of bird feed for another quest featuring another well-known face from Story Mode, who wishes to see some birds in Arcadia!


I've been particularly bad at hitting that 'record' button so once more I forgot to record a whole section, namely the bird feed bag... Oh well :D



No we haven't gone crazy! This isn't exactly a Temple of Seasons room as much as it is an extra Arcade Mode room :)

This, too, will feature in a newly added quest, and is based off of a room from story mode, though for the sake of Arcade Mode we're mixing it up a little, making it a mixed seasons room rather than a simple autumn room:



Do you have any ideas of whom you might meet here? Finished thing:




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