Arcadia Fixes


A quick break to fix some Arcadia things that popped up! To begin with, Bishop's challenges of course needs a interface of its own:


The basic design is pretty much the same as Master Ji's shield training, but instead of having either a star or nothing, this interface will show you what floor you reached on your best run during a challenge! Completing a whole run will give you a gold star, though to be honest we don't expect a lot of people to manage that:


A slight adjustment has been made to the inventory title box in Arcadia as well... For as you can see, the original version includes bag:


...and since bag is not included in Arcade Mode, we simply replaced him with trunk instead:


The health pot also won't be available from Remedi's potions in Arcadia. It's possible we'll include an Arcade-only potion, but until we come up with one or in case we don't, we made a special icon showing that the health pot is unavailable in this mode:


Teddy's working on implementing each of the new buildings, and while working on Muffin's Treats we realized we need to edit how the item frame(s) look:


As you can see the item frames are a bit too big for the treat icons, so I made a slightly edited version of the fancy one in the description box that will be used for these! As I took the opportunity to upgrade the overall look of it, we decided to update the regular item frames in the rest of the game to look more like it as well:


As for the selection frames, they will be using the treat/curse frames seen in the bottom UI instead, but at the time of the screenshot, they hadn't been implemented just yet.

Next, we forgot that you of course need to browse to Treats, Curses and Challenges in a popup window (same as when you select buy or talk in shops), so they needed icons as well:


Finally, a minor edit: we decided to change name of Trunk of Tricks to Trunk of Tips:



This way it'll feel slightly more different from Bag of Tricks :)
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