Unlock Building and New NPC Windows


New week, new interfaces! This time it's the last couple of interfaces for Arcade Mode, featuring how to build new houses and a notification window for when new NPCs are added to town:


Above is the first quick sketch of the notification box mentioned. We wanted to notify players of when new characters appear in town so they know what/who to look for. Instead of One-Handed it will say "A New Face in Town", and instead of Defense, it'll say the character's name. We used to placeholder text to get a feeling for how big the fonts are.

Here's the progress of taking the box from the sketch version to the actual one we'll use in the game:


And the final window in its context:


Next up, building houses. When you inspect a signpost you'll be presented with a window where Trunk informs you of what will appear in that area and how much it'll cost. Extremely(!) detailed sketch below:


Again, bringing it from sketch to final box:


Once more we've used a placeholder text to get a feeling of how big text will appear inside the box. Instead of One-Handed it'll say the name of the building, and instead of Candy's line from Pumpkin Woods there will be a description of the house and what can be done there. The coin box to the bottom left of the window will tell you how much it costs to unlock this building, while the checkmark and x will confirm or cancel. The x will be selected by default to avoid accidentally building things you wouldn't want.

Final version below:


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