Desert Town Design


Alright, time to start looking at the desert town! ...Neither the desert nor the desert town has been named yet, I guess we'll have to fix that sooner or later... But anyway! As mentioned in a previous post, we had already decided on a bunch of major things we wanted to include in the town, among those a church, an ice cream parlor, a marketplace, a beach and a harbor area with ships. With this in mind I began making a sketch of what I imagined the area to look like, with the list of features in mind: 


As always with these sketches, we added it as a flat background to the game and ran around in it, imagining it the way it'd look when everything is done. It led us to a bunch of changes:

* Adding more water to the bottom and left, making sure the camera doesn't stop scrolling when you near the edge of the land. This makes it more pleasant to the eye and helps give a feeling that the sea is more vast.

* The bridge near the harbor area would be increased in size, both in regards to width as well as length. We plan on adding a bunch of NPCs to make it seem bustling enough. We also added more ships, to increase the sense of it being a lively port.

* We reduced to overall size of the entire thing (but just slightly), with the exception of the beach which we found to be of adequate size.

* We made the north entrance a bit more fancy looking, having space for a couple of guards rather than palm trees being the very first thing you run into. We also moved the fountain near the northern entrance to a more central position.

Here's the upgraded version, and what we'll use as a base for the city:


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