Monday Meeting: The Desert and Onwards

After having gone many weeks now without having any meetings (we've all been busy doing our parts for the Arcadia rework and desert) it was finally time for us to have another discussion about future events in the game!

Very soon we hope that Teddy will have rid Arcade Mode of the more severe bugs, and as such be ready to move on to the desert. Story wise, there are a couple of important things happening here before the player is ready to move on to the fourth 'dungeon'. One such thing is a boss fight inside a small temple we have yet to make - which is what we discussed today.

So, in this temple we plan on having one special puzzle where you have to use a translation of an ancient language to move blocks (or something similar) to specific places in order to unlock a secret doorway. This doorway leads to an open room with a long staircase (exactly how long, we'll have to test). At the top of the staircase is a treasure which the player needs. As you take the treasure something horrible will happen that causes you to run down the stairs, only to have your way blocked and a boss fight to ensue - more on what boss will appear later this week... :)

Above you have a very finished (not) sketch of the area inside the secret door.

Next, you need to get to the final 'dungeon'. As we have mentioned before, this will be a ghost ship, and as such, you will need to get there by boat (a very small one, to be precise). We've had some ideas on how to go about getting the player there - we of course knew it had to be by boat, but how to actually get inside the ship, and what the scenery would look like from outside. Today we talked and made some sketches that deal with that as well!

Basically you'll approach the ghost ship from the side, and the camera will scroll up once you get to an entry point, to show the ship as a whole along with the zone title. We hope this will serve as a semi-dramatic introduction to the area!

Then, the camera will scroll back down to your little boat which now has a pair of boards connecting it to the bigger ship so you can enter it:

11/10 sketches I know, haha.. Well, as soon as I've completed my part of the desert graphics I'll start working on this ship and its interiors for real. Already looking forward to it! :)
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  1. The final dungeon is gonna be a ghost ship? What about the ruins above west evergrind fields then?

    1. Sorry, I was a little bit unclear in my wording! I meant final as in the last 'regular' dungeon. The true final dungeon is special in that it will bring back previous mechanics and enemies rather than introduce too much new stuff, so it's a little different compared to the rest, in my mind :)