And next up, the bartender, who will have an important part to play in the players quest to get through this dungeon: 




And now time for some more ghost like portraits, starting with the headless chef: 




Quite an.. eh.. Interesting portrait, no? First time drawing a portrait without an actual head!
After that, it's time for a quick break from the Ghost Ship to make another one of the Pillar Mountains improvements! Because this cave will have some significance later on, we wanted its entrance to look a bit more fancy:



What you'll find inside? Well... You'll see!
New week and a new cabin redesign! This cabin belongs to a fashion designer from Tai Ming, who fled their home to start a new life in the Merchant Isles after the great cataclysm started by Zhamla: 



In Fred's animation department, there's a bunch of more enemy details being worked on! The eerie painting can now spin around like a madma-... err madspirit, and there are some creepy eyeballs rolling around (ew):



For one of the puzzles there will be torches to light, and ghosts holding them up:


And also, a couple more friendly(ish) ghosts to live on the ship: 





The next spirit portrait is that of an old lady! Sometime during the many years since the ship left harbour, she got separated from her husband. Will you be able to reunite them again? 



And of course, with the addition of all of these ghosts, it's time to start making portraits for them as well! Starting today with the pianist: 




As we come up with more of the ghosts that you'll meet in the ghost ship, a couple of the rooms need to change a little to properly house them. This cabin for instance, which was left rather bland while we decided which ghost we wanted to stay in it, has now been turned into a singing diva ghost's cabin: 



We'll start off this new week with adding a slight puzzle or bonus thing to the corridor thing, featuring a pushable piece of staircase!

Our goal is to include a bunch of these optional things for the players to do while making their way through the ghost ship, as well as the side quests with the ghosts that we'll be adding likely at a later date. 

For now though, let's take a look at how I move things around and create this rather simple puzzle thing:



And of course, Fred having started work on the third floor means more ghosts! Here's a bunch of the spirits you'll meet on your adventures through the ship: 






For now though, it's time to return to the Ghost Ship! With Teddy and Fred having started work on the third floor, things become more and more clear and one of the things we wanted to change slightly is the background of the corridor leading to the huts, making it bigger, so here goes: 



A bit more space in there! I think I'll have to add some more random boxes and stuff around the room to keep it from feeling too empty, but one step at a time right :)
Moving on, it's time to make some more greenery to spice up these backgrounds:



As well as another one of those poles, this one facing the other direction:


I also feel like we could use some bigger variance between the trees so I decided to make another birch, this one a bit smaller than the one we use already:


And here's where we're at after having added a bunch of more stuff:


I think Pillar Mountains will definitely look a bit more interesting after this, especially with a bunch of more things added which we'll look at later on...
So, moving on to the Pillar Mountains improvements, we'll start off with a couple of random things to give the area a bit more personality; some poles and a railing of some sort (gotta keep the kids from falling off the mountain now don't we): 




I'm also gonna make a bunch of other plants and stuff to make the area seem a little bit more lush as well, starting off with this one:


Alright! New week, and with my work on the ghost ship mostly done for now, it's time to start looking back on those improvement ideas I was working on a little while ago! 

Starting with the Pillar Mountains portion, here's a bunch of the new props that will decorate the town area: 






With more to come - I already have a bunch of new ideas for stuff to add here aside from these items, but I think I'll continue on with the sketches I've already made for now, meaning Pillar Mountains is next!
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