So, yesterday we updated Frontline and it's finally time for you to try out a bunch of the additional content surrounding the ghost ship and good old Tai Ming! If you haven't done so yet, go try it all out and let us know what you think :) 

In the coming month we hope to have added the last bits needed as well as all of the sound effect and getting it all up and running on stable as well. 

In the meanwhile, have a look at some of the stuff you now get to see in this update: 













Drawing ever closer to finishing up the patch, there are still a bunch of expressions needed for our new ghost friends! Here's another batch of them:


Next up, another ghost! This painter has been painting for a thousand years (and counting). Poor guy!



In this next step we're adding a bit of detail to the phase shift course, creating a new block for it, and a shop title for the creepy ghost ship shop!






As you may have guessed from the new Flying Fortress building and what I wrote before, there will be another phase shift challenge coming up! This one can give you a total of three different rewards, each one more challenging to get than the next. And naturally, it needs a background as well:



Brandy will play a pretty big part in a quest/secret as well, are you looking forward to seeing him again?



This old priest makes an appearance as well, drawn back to the haunting village of Tai Ming after his death: 



Next up, another character that will return in a ghostly form! Remember this collector from Tai Ming? She'll return and feature a little side quest/secret of her own: 



But first, something about a long awaited addition! We know a lot of you have been asking for an easy way to change the controls, whether you use a keyboard or a controller. We've already implemented the mechanics for changing the controls on a keyboard, and while we want to add the feature for the controller as well, for now it'll remain a WIP. 

However, if you do have a controller plugged in, you'll soon be able to see what each of the buttons do, with the help of this new graphic: 

Without further ado: 


To make it a bit more readable, we decided to move the second set of buttons behind the first ones, since that's how it looks on most controllers - even if this makes the design of the controller graphics itself look a bit less nice. Also added the spaces where the function of each of the buttons will be described:


This week we'll start with a bonus building added to the flying fortress! This building will replace the island on the right part of the fortress and will, though a quest unlocked after the ghost ship, give you an opportunity to do some more phase shifting (yay)! 

Later on I'll show you what the progress of creating the insides looks like... :)



And the second portrait features Mirar, a sad NPC in Evergrind City who has a hard time keeping himself optimistic about things: 


Two new portraits are needed for this patch as well, and the first features a headless skeleton, with and without an added head: 



Now, with the ghost ship quest coming together, it's time to make a bunch of expressions for the ghosts you'll meet (and hopefully help!) there:


Quite a bunch of friendly faces! Will you manage to figure out how to help them all?

And now it's time for a whole on of drop appearance sprites for all of those housing items I made last week! To showcase these, here's a video featuring the making of them: 



Let's start off the week with a mixed bag of random fixes and additions! First up, adding the door to Pine's office into the Flying Fortress:


Second, changing the ghost fae from winter to spring:


Third, breaking the mirror in the singer's cabin:


Next up, making some improvements and additions to the library which is finally getting put into the game:




And finally, adding some moss to the fallen mast in the battle area on top of the ship:

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