He will appear through a dimension rift which will happen in the midst of a room. Here's our first prototype of the scene:
Obvious use of placeholders including Marino, of course... haha!
Next, we've been playing around with adding some effects to give the impression of the pins scattering away:
This is also still a work in progress! We're not completely happy with the way the pins literally seem to "scatter like a wind" if you want. We might look into having them scatter from him more like coins from a defeated enemy; or we might keep the effect separate from his appearance altogether. In any case, the testing continues! :)
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