Final Dungeon Fourth Floor Designs: Seasonne

For Seasonne, we all felt like the core of the area is the Toy Factory, but we also wanted a little dash of the regular snow area, and an appearance of Marino, since he's a pretty big character and having Amalet stolen from you after Flying Fortress is a pretty important part of the game, after all. 


As such, you'll begin this floor by appearing in a small Seasonne-esque area with the usual Seasonne enemies minding their own business. At the end of the area is the Toy Factory building, which you enter, and find yourself in a room with a locked door, a blocked path and a chest. In the chest is a key for the locked door, but before you have a chance to unlock it Marino appears and steals it from you, dashing through the blocked path, breaking the things that blocked your path before. 


The next room will be one of two challenge rooms, but we haven't yet decided which one of these it'll be! In one, you think you'll have to solve a block puzzle, only for each and every block and piece of it to come alive so you have to defeat it literally by force. The second would be a lot more like the room where you battle a ton of gift boxes, only with more kinds of gift boxes with new abilities!


After that, you'll end up in a room with a conveyor belt where you'll chase Marino for a bit before ending up in a room where you'll battle him along with having to dodge falling bombs and trains, much like in the later rooms of the Toy Factory!

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