Faces & Floor Decorations

Today I've been working on some things for Secrets of Grindea again. It's been so long since I made some proper art for the game that it feels pretty strange to add new things now!

Loose Ends

We're sending out reminders to backers who paid extra to design an item for Secrets of Grindea to get in touch with us if they haven't already done so. While most of the designs have already been included in the game, there are still some that we would like to add before the game's release!

Secrets of Grindea Recap #552: Boss Animations

This week it’s back to focusing on finishing up that final boss fight. As you all know by now, the true final boss is none other than Zhamla, so of course he needs a few more animations to wrap things up! We’ve also spent this week fixing bugs, […]

Secrets of Grindea Recap #551: Credits & Characters

This week we continue on with the very final parts of the game! Certain characters have gotten some new animations, and the credits are in the game :)

Secrets of Grindea Recap #550: Details, Details, Details. And Credits!

This week's focus has been all about the smaller details that make the cutscenes right on point. Fires blowing out, candles falling, cracks appearing - all of those smaller things that individually may not seem like a lot but together make the difference between a cutscene that looks alright and one that looks great.

Secrets of Grindea Recap #548: Boss Cutscenes & Reflections on Time

A recap detailing our work on a boss appearance cutscene and some reflections on the time it's taken us to get this far.

Secrets of Grindea Recap #547: Ending Cutscenes & Booklet Progress

In this weekly recap there's a sneak peek video of one of the ending cutscenes, a couple animations, and an update on the production book progress!

Secrets of Grindea Recap #546: More Cutscene Effects

Work on the cutscenes continue on this week! Let's have a look at a couple of new effect animations :)

Secrets of Grindea Recap #545: Outlines & Cutscene Animations

In this weekly recap we take a look at the new revamped outline and some cutscene animations!