More AI Art

Last week I talked about the complexity of AI art and the many ways one can feel about it. This week I thought we might just try to enjoy some of it!

The SoG Visual Novel Update #3: Style Mockups

The graphic style is very important in a Visual Novel. Pixel or Hi-Res art? Take a look at the mockups and vote!

Secrets of Grindea Recap #533: Details, Details

This weekly SoG recap features a coffin, some shattered glass, and a missing rapier. Have a look!

‘Starry Sky with Cats’, or Musings on AI-Generated Art

AI-art, yay or nay? In this post I'll share my thoughts on this brand new art form.

The SoG Visual Novel Update #2: Story Ideas

A few ideas for the Visual Novel's main story. Which one is your favourite?

Secrets of Grindea Recap #532: The Seasons

In this week's SoG recap we'll add three seasons to a puzzle room!

Misc Project – New Website

This week has been busy! Not only am I on the home stretch of the last bits of Secrets of Grindea graphic assets, I also started making this blog, which is what has taken most of the time I have alotted for other projects.

The SoG Visual Novel Update #1: Why a Visual Novel?

So, you've heard that I'm going to make a Visual Novel spinoff for Secrets of Grindea. 'Why in the world?', you might ask. A Visual Novel is, after all, quite a leap from an action RPG! In this post I'll explain what a Visual Novel is and why this is something I'll be making!

Secrets of Grindea Recap #531: Ruins of a Final Battle

In this post we'll take a look at one of the final backgrounds of the game, and you'll get a little hint at what will happen at the very end through an animation made by Fred.