
Work Updates


Tales of Grindea Update #18: Analysing Characters
This week I've gone through the Secrets of Grindea dialogue of each of the characters that will appear in both Tales of Grindea and SoG, writing down notes on how they speak and any specific words they like to use!

Secrets of Grindea Recap #545: Outlines & Cutscene Animations
In this weekly recap we take a look at the new revamped outline and some cutscene animations!

This Week’s AI Art: Cherry Blossoms I
Some more of those beautiful cherry blossoms the AI so masterfully renders.

Tales of Grindea Update #17: A Summary
Last week I talked about the basics of the outline. This week I'll go a bit more in depth!

Secrets of Grindea Recap #544: Fonts & Fiends
Production book stuff and more Frosty Fiend in this week's SoG recap!

This Week’s AI Art: Castles
This week's AI art batch is all about castles! Or at least some of the most recent ones I've been generating :)

Tales of Grindea Update #16: Having a Rest
This week I've let the outline rest for a bit! Why? Read the post and find out!

Secrets of Grindea Recap #543: Frosty Fiend & Book Design
This week we have some more Frosty Fiend progress, as well as some design ideas for the production book!

This Week’s AI Art: A Different Style
For this week's batch of AI-art I've been playing around with trying to have it make a bit more "cartoony" style.