Tales of Grindea Update #15: Questing

Last week I mentioned four chapters with quests where your reactions to the world will guide Ribbon’s outlook and how the story ends. Well, what exactly are those quests then? Your first quest will be venturing into Pumpkin Woods, where you’ll come across the Black Ferrets. Here, you’ll […]

Secrets of Grindea Recap #542: More Summoning Business!

This week there's more summoning phase goodies, including a very early prototype video!

This Week’s AI Art: Winter

This week, let's celebrate the current icy winds and snowy fields with some AI art inspired by the season!

Tales of Grindea Update #14: Outlining Basics

This week I've been working on a very basic outline for the whole project, creating a structure to work around to which I'll add more details as we progress.

Secrets of Grindea Recap #541: More Zhamla Summoning Progress

This week has looked pretty much like the last! In other words, more production book and summoning phase.

This Week’s AI Art

Some of my recently generated AI art pieces.

Tales of Grindea Update #13: Length and Complexity

When it comes to this visual novel, it being a 'side-project' or companion piece if you will, the length and complexity of the project is an important consideration.

Secrets of Grindea Recap 540: Zhamla Battle Progress

With everything that’s happened, things are still a bit slow (last week we had repairmen over for two full days!), but we’re finally getting back into the home stretch of this whole project. Here’s a report on what we’ve been up to!

This Week’s AI Art

Some of my recently generated AI art pieces.

Tales of Grindea Update #12: Quest Ideas

At this stage I’ve been brainstorming a ton of ideas for events that could happen throughout the visual novel. Some of my ideas so far include: 1. You are presented with two different quests, and you have to choose one. After you’re done, Quinton will tell you how […]