
Work Updates


The SoG Visual Novel Update #4: Playing Around With Backgrounds
While awaiting the results for the recent polls regarding story ideas and visual direction, I've been playing around with the AI to see what sort of Grindea backgrounds it could make, just for fun - have a look!

Secrets of Grindea Recap #534: Dad’s Boss Portrait
A new week, and some more Secrets of Grindea art stuff! This week I finished up one of the most important "portraits" of the game - Dad's boss portrait!

More AI Art
Last week I talked about the complexity of AI art and the many ways one can feel about it. This week I thought we might just try to enjoy some of it!

The SoG Visual Novel Update #3: Style Mockups
The graphic style is very important in a Visual Novel. Pixel or Hi-Res art? Take a look at the mockups and vote!

Secrets of Grindea Recap #533: Details, Details
This weekly SoG recap features a coffin, some shattered glass, and a missing rapier. Have a look!

‘Starry Sky with Cats’, or Musings on AI-Generated Art
AI-art, yay or nay? In this post I'll share my thoughts on this brand new art form.

The SoG Visual Novel Update #2: Story Ideas
A few ideas for the Visual Novel's main story. Which one is your favourite?

Secrets of Grindea Recap #532: The Seasons
In this week's SoG recap we'll add three seasons to a puzzle room!

Misc Project – New Website
This week has been busy! Not only am I on the home stretch of the last bits of Secrets of Grindea graphic assets, I also started making this blog, which is what has taken most of the time I have alotted for other projects.