Tales of Grindea Update #17: A Summary

Last week I talked about the basics of the outline. This week I'll go a bit more in depth!

Tales of Grindea Update #16: Having a Rest

This week I've let the outline rest for a bit! Why? Read the post and find out!

Tales of Grindea Update #15: Questing

Last week I mentioned four chapters with quests where your reactions to the world will guide Ribbon’s outlook and how the story ends. Well, what exactly are those quests then? Your first quest will be venturing into Pumpkin Woods, where you’ll come across the Black Ferrets. Here, you’ll […]

Tales of Grindea Update #14: Outlining Basics

This week I've been working on a very basic outline for the whole project, creating a structure to work around to which I'll add more details as we progress.

Tales of Grindea Update #13: Length and Complexity

When it comes to this visual novel, it being a 'side-project' or companion piece if you will, the length and complexity of the project is an important consideration.

Tales of Grindea Update #12: Quest Ideas

At this stage I’ve been brainstorming a ton of ideas for events that could happen throughout the visual novel. Some of my ideas so far include: 1. You are presented with two different quests, and you have to choose one. After you’re done, Quinton will tell you how […]

Tales of Grindea Update #11: Aggession, Trust & Death

Recently I've been working both on the structure of the Visual Novel itself as well as some of the actual quests the player will go on!

The SoG Visual Novel Update #10: Titles

A quick update regarding the title of the game!

The SoG Visual Novel Update #9: Ending Ideas

Brainstorming some ideas around how the VN could end. **MASSIVE SPOILERS AHEAD!**

The SoG Visual Novel Update #8: Other Characters

Thinking about some side character options for the visual novels. Which ones would you like to see?