Next up in our Evergrind Improvements spree comes the Arena, which is probably the one thing in Evergrind City that feels the most outdated in my opinion. In order to spice it up a bit we've done a complete new design, that stand out a bit more and is a bit more festive than the old one: 



So to kick off the Evergrind improvements, we'll start off with the final (for now) piece of improvement in Evergrind East; the little fishing pond. We wanted to give this part a bit more detail, so we added a Grindea bust and some ruins to give it a bit of character, as well as some more of the greenery and a little path leading up to the pond: 



Next up in our improvement spree of the earlier areas is Evergrind City and the areas surrounding it! 

We've previously talked about redesigning the city - and we might still get around to that at some point - but for now I'm confident any improvements I'll make to it at this point will be able to be transferred over to any new design we might make, so I haven't been too worried about that when thinking about what parts we can improve upon here.

Once more it's mostly about adding more detail and making things look a bit more unique and detailed, with the exception of the entrance to the arena which I feel looks awfully outdated compared to a lot of the other graphics and will likely be remade completely: 






Meanwhile the work on the eye boss continues, and the latest iteration of the laser attack now has proper lasers, and more eyes: 



As you can see here, the trick is figuring out which eye colors are not present in the big eye, which will let you know which eyes won't be firing the laser. To make this a little easier we're also adding symbols to the eyes, making them easier to tell apart:


We haven't decided exactly which of these symbols we'll use yet, as we want to pick the ones that are the most clear from the side as well. Fred has already started playing around with what the eyes would look like from the side, but we're not quite there just yet:



We know this boss (and the map in general) is taking ages to finish, but we're determined to not let it go until each of us is fully satisfied with the fight, and we believe that once we've gotten to that point, it will all be worth it (hopefully)!
Next up, Evergrind City's entrance itself, a slightly bigger job adding some decorations and making the wall more prominent: 



And so we'll start with the first two sketches, adding some more decorations first to the second Pillar Mountains map: 



...and then we move to the area right before Evergrind City to spice up Evergrind East a little bit:



Meanwhile my work outside of the Ghost Ship continues with more improvements, and we're slowly working out way down to Evergrind East; here's a couple more of my sketches for more places we'll improve upon: 



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