Next up, there's the room that's waiting inside the one we just finished. This is a room with some maps and notes, and also a key that will lead you to the next floor!

The next step is of course to ghostify the world, something we've been doing for a lot of rooms by now, so the process is pretty straight forward:

One of the doors that lead out of this room will be hidden until you complete the puzzle, so to hide it and give the room a bit more character I've been making a couple of shelves and decorations for them today!

Once you complete the puzzle, the shelf on the right will slide across the floor and reveal the door behind it!

Meanwhile for Fred's Friday, let's have a look at all of these bones he's been working on! Skulls, jumping bones and what have you, all coming together nicely for the boss fight: 

Next up we have another room! Still a few left before the ghost ship is completed, but not that many. This room is part of the first floor and contains a puzzle that can only be solved after you get hold of the skill that allows you to pass into the spirit world:

Fred's been working on a bunch of things, and one of those are the obstacles you'll face throughout the dungeon. A while back ago we showed a prototype of eyes that open and blast you to death if you're still in the ghost world when they look at you, and some graphic tests for that has been made: 

He's also been working on some prototypes for the flying masks that will deal damage to you in the ghost world (although we haven't exactly decided 100% if they should be masks in the end, it's nice to be able to have some actual graphics for it temporarily compared to the very temporary art made my Teddy): 

We've also decided to spice things up a bit in terms of the overall decorations of the ship, making it feel a bit more like a ship (hopefully) compared to other areas. So we've made some borders, rounding out the entrances/exits between rooms, and we'll continue playing around with further wall decorations as seen in the examples below: 

And now, time for a bunch of details to be added here and there, things we've forgotten or decided to add. First up, a big hole in the mess hall, separating the room into two parts: 

Second, a stairway leading upward from the room we finished yesterday (not super happy about how it looks right now so might come back to it later):

And thirdly, making the first room slightly bigger, as we discussed a while back. I'll probably come back to this room as well at a later point and add more boxes and decorations, seeings as you won't be fighting in this room:

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