Alright, so what next update will be all about is Arcade Mode, and one key part of that is adding some new challenges for you! If you remember, I made some background stuff for an archery challenge a while back - now it's finally been implemented, so let's have a look!



Teddy has also been playing around with a little quiz mini game, which you can see the prototypes of here (there are two types of questions currently):



Of course, I'll make some background details for the teacher so she's not just standing in the middle of nowhere, but it's nice to see some more challenges be up and running, making the coming Arcade Mode runs more interesting! 

And now, some icons for the options section! As with the journal part of the menu, these needed 5 icons as well. Let's have a look: 




First though, let's have a look at the Journal icons! For this part of the menu, I decided to go with a single column version, as it'd look better to fit five icons on top of each other rather then going for a 2-2-1 layout in my opinion! If we decide to go for this, it means we get a bit more space in the journal entries as well, which will need to be adjusted later on: 



Next, let's make some icons for the skills & talent menu categories I was playing around with last week! I started off pretty basic here, giving melee a sword, magic a wand and utility a shield - however, we're not completely satisfied with these, so I'll play around with them a bit more and make a couple more options! 




Taking a little break from the menu reworks and looking towards the future, it's time to start playing around with sketches and designs for the final dungeon! 


Here we have a very basic sketch of the first floor, where you'll fish and solve a puzzle before battling a ton of Teddy & Fred's on a really long bridge (it doesn't look long here, but it's just placeholder - the actual version will be a lot longer and porbably loopable!) and ending with an encounter in a rather arena looking place: 


Very excited to finally take the first steps to getting this final dungeon up and running! :) 

Either case, it's time to start experimenting! I'll begin with playing around with the Skill & Talents part of the menu, and here we have two different alternatives for the layout, as well as the progress: 




No icons yet, as you can see, but we'll get there! To start with I just wanted to get a better grasp of how the icon categories could look. What do you guys think? 

One thing we've talked about a lot recently is whether or not to remove more of the menu text and replace it with icons. As you know, and can see again below, we've already started work on replacing the menu text with icons in regards to the inventory categories:



In many ways we do prefer this, as it's a bit more visually pleasing and makes things easier when it comes to translating the game. But for some categories, it can be a bit tricky to come up with a satisfying layout and icons that represent their category well: with text you always know what category you're on, while it might a bit less clear with icons. We still haven't really decided what we're gonna do, but I'm gonna play around with some alternatives for the remaining parts of the menu in the coming days. 


What do you guys prefer generally? Icons or text?

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