And so we take a look at the second portrait, that of the Butler:



With Easter now being upon us next week, and the Stable update released and ready, it's time for us to take a week off to rest and gather energy for the next stretch of work: finishing up all the loose threads in Story Mode and adding some more quests! Final stretch soon, can't believe it :)

As usual, the blog will be on pause during our holiday, but it'll be back up and running on Tuesday the 14th! Happy Easter everyone, and stay safe out there!
So let's start with Marino's dad's portrait! This is a character we've all longed to meet (no? just me?), and for reasons unknown we've decided to be inspired by a famous video game character when designing him, with hints being both in the portrait and the sprite itself. Can you guess who?


Now, for a much longed for update from Fred's department! Because of the spoilery nature of nearly every animation he's made for a long time there hasn't been many updates from him, but you can view all of his progress in the update which should also be on stable in one of the coming days if it isn't up already! 

Now, however, as we move on to less spoiler-y things, such as the mansion in Evergrind South, we can start showing more stuff again! Here we have a few of the inhabitants of the mansion, starting with the butler (as well as a few options for how he's gonna look in the end): 


Our current favorite is the second one from the left! Which one do you prefer?

There's also the long awaited(?) appearance of Marino's father, sitting in his solitude on the throne upstairs:


In the next couple of days I'll be making portraits for these guys as well, so stay tuned for that! :)

And today, a look at some of those new faces from the cutscenes, including a few that haven't yet been added to frontline but will appear in the Stable Patch (which will be uploaded as soon as we've dome some more bug hunting):



In order to get a finalized and proper view of everything left to do for the game and to check in with each other a bit more frequently, we've recently decided we're gonna have (more or less) daily meetings over voice!

During these meetings, starting today, we're going to discuss at least one of the things we've yet to properly establish until we know exactly all that is left to do and what we need to do to finish it up. Today, our main subject was that of books, how to present them, what books we'd like to add to the game, and so on.

In a previous post I made a new interface for books which is in the shape of an actual book, complete with the ability to turn pages. However, due to space limitations, Teddy is worried that there might not be a way to make such a book while still allowing a good amount of space for the text that needs to be in it. After today's meeting we've decided we'll at least give it a go, since we feel like an interface like that would look so much better than just a box (even if our fallback plan would be to at least make it look like a piece of paper, rather than the regular brown box). I'll keep you updated with how our testing around works out.

In terms of books to include, we want to keep a decent balance between informative things that might make the player understand the world and how it works better with more flavourful things like tales of collectors from days gone past.

We want there to be a "quest" (not yet sure if it'll be an official quest with it's own quest tracker and everything) where you can find books around the world and hand it in it to the library to read it. And of course, once you've found all of the hidden books, you'd get an additional reward as well.

We'd also like there to be a series of book by Grindea's top author Penn Wryte, so that you can find Part 1 early on in the game, and then continue to find parts throughout your journey, until you have the complete story. 

Outside of all this book talk, we'll also within the next few days start to send out mails to all of you that supported us in the early days and bought one of the tiers where you get to design items or quests for the game! We expect it will take some time to settle some of the designs, and it'll be easier to find spots for these additional items to be found before everything else has been finished up; hence it's about time to get going :)
We hope you all keep safe out there! To brighten your Friday, I can now announce that the final cutscene of the patch has finally been added to Frontline! It's taken a bunch of work down to the last minute, but everything should be up and running fine now. Please enjoy these new twists and turns and let us know what you think! :D

Normally this is where I'd post a bunch of stuff from the update itself, but because there's a heavy amount of spoilers involved I think it's best you all go see for yourself for now... ;)
With my part of the final cutscene done it's time to start looking ahead at the future! There are a ton of things we want to add before the final version of the game (and as such, before we start work on the elusive tower!)

One such thing is Marino's mansion, which you so far haven't been able to enter, and one of the things I've been working on today has been making a sketch for the interior of it. Because it's really the only mansion in the game, we want it to feel big and expensive, and as such I'll be making a ton of rooms for it! 


On the first floor, you'll be greeted by a grand hallway leading to an expensive looking study on the left, and a library on the right. Above the library you'll find the kitchen, which in turn leads back out into another part of the hallway featuring a grand staircase. On the opposite end will be a grand dining room.

On the second floor we'll have a massive corridor with the family's bedrooms on either side, and a nice little throne for the head of the family on top. Cause why wouldn't he have a throne if he can get one? ;)

In the coming days, I'll start work on the actual backgrounds and props for this place, while also discussing what else will be made before we start working on the tower - I know we have a lot of points left to discuss properly, such as the improved pet system and so on!
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