Next, we swap him around and add a different weapon, after which we add the third Bishop, the scary guy with the scythe:
Next, it's time to start working on Bishop's boss portrait, here divided into two parts, starting off with the first Bishop:
A new week comes along with a new room in the HQ! This room is where the Silver Point to Talent Orb transmuter will hang out with his apprentice Bokus:
In Fred's deparment, meanwhile, we take a look at some more Bishop animations, as well as Bokus, the apprentice of the Silver Point to Talent Orb transmuter!
Once all of that was completed, I had a bunch of new stuff added on my to do-list, including a mockup for the interface of the silver point to talent orb mechanic, a basic sketch of Bishop's boss portrait, a scared expression for the Mandarine character, and the ghost house of Pumpkin Woods with an open door:
....and later being now, as it happens! The continuation of the Bishop battle background, this time focusing on a bunch of spikes to make the area a bit more menacing: