With the Arcadia rework drawing closer to a finish, I better step up the portrait making speed to keep up with all the characters Fred is making! As such, here's another one.

I know I've mostly been doing GIFs for new portraits but this time my initial reflex was to start recording the whole process so I just went with it! This here is the portrait is of Jar Jar Potter, the resident potter of the desert town:

Next stop on the des(s)ert menu (ha!) is finishing up a bunch of smaller places found in or around the town! There are two cave systems, for one, that we need to design, as well as that saloon.

The first cave system is found on the first map of the desert. The room in which you enter is filled with mining equipment - seems that Mt Bloom company has some business in other parts of the lands as well. The cacti in here will have a peculiar, mushroom-like shape. I wonder what significance that will have on any potential side quests in this area?

From the first room you'll be able to go right to an encounter room, after which you'll be able to make your way upstairs where there's another exit. 

The second cave system is found on the second map of the desert. Much like the first cave system, this too leads to an exit one level above. It also has a dead end sort of deal, but seeing as there's a jump down thingy leading away from it, maybe it's possible to reach the other end of this map through some other way... I wonder. ;)

Finally, the Saloon. Fred has already made a bunch of NPCs for this place, so I placed them around the room to get a feel for the place. One of the card player tables will be replaced with the Black Ferret's table, and there will be a couple of non-occupied slot machines rather than a caveling at each one of them, but you get the idea. We've also got plans to put a dancer or two on the small stage next to the bar:
My next mission will be to finish up these areas with, you know, actual graphics. Then there's one final place to design, but once that's done Teddy should be able to implement the whole desert area up to the town in one go, without having to wait for more graphics from me and Fred. Of course, there's usually a bunch of stuff we forget, so it probably won't go as smoothly as that, but here's to hoping!

I'm still way behind on portrait creation, so here's another random guy form the saloon. Drinking the day away (but I'm sure it's lemonade, so that's ok, right?):

Next step on going over the whole desert map to add details is that ship! Gonna add some more personality to it by adding some small things. And yes, the steering thingy is still not fixed by the end of this video, but it is on our fixlist:

Back to the desert town! Now we'll move on to making smaller fixes around pretty much everywhere, closing a door to one of the houses we don't have any particular plans for yet, adding some decorations and making other things blend in better. Also a new version of palm tree!

And here's where we are right now (except for not having replaced some of the palm trees with version two yet):

This week Fred has been battling a cold, but that didn't stop him from making three salespeople for the market area of the desert town!

Here we have a shield maker polishing a shield, a potion salesman tempting you with one of those health pots (possibly?) and a weapon smith applying some final polish on her latest sword:

With the roof and stand decorations covering a little of their appearance, here's a version showing what they look like without it (for science... or something):

There's also a jar merchant, doing some final adjustments to his/her latest piece:

The desert town becomes more and more of a bustling town with these additions! We hope it'll be able to rival Tai Ming in how alive it feels with NPCs and animations here and there. Don't worry though, we won't make it into a full "temple/dungeon" kind of deal. It's just a chill place where you can grab some quests and upgrade your gear before heading on to the next real challenge :)

My turn to take a quick break from the Desert Town to fix somethings for Arcadia! First up there's a new NPC, who will appear as you develop the farm. Her character sprite was actually made a long time ago for story mode, where she'd play a mechanic part that was since scrapped:

Meanwhile, since Chika will be responsible for the eggs and hatching mechanics, we thought it was time to upgrade her from being permanently sad to actually enjoying her job a little (who doesn't like chickens and/or eggs, right?):

Speaking of eggs, those things need drop appearances since you will be able to walk around with them in your inventory:

And as part of the farm experience, there will be a new perk as well! This one will make capturing eggs easier. Since my first attempt at this perk icon (the left) looked a bit like it had more to do with apples than pet capturing, I made a second version (on the right) which will more likely be the ones we'll use:

And finally.. A strange little box:

What it will be used for? Announcing that you've captured a new fish, that will become available in your Aquarium in town, of course!
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