Like me and Teddy, Fred too has been busy doing potion stuff this week! 

As Remedi got a new, older self, his first mission was to make the old man version of the sprite, to go with the new portrait. As usual, when deciding on a look for a new sprite, he made a whole bunch of iterations until we selected our favorite: 


Which one do you like best?

Since we needed Remedi's nephew to do some pretty advanced stuff in the upcoming new quest, Fred got tasked with making a few new animations for him as well:




Excited for the new quest yet? :D

Finally, some finishing touches before I'm done with my parts for this patch! First up, the Speed and Loot potions mentioned before:


...which of course also were in need of proper interface icons:



I also made small versions of each of the icons, to serve as buff icons / timers for the potions that work over time (and whatever else we might need them for)!


Then, there's another portrait for poor Remedi, who will go through quite a number of shapes in his quest to return to his original form. Here's the pumpkin version:


Aaand a bunch of expressions for his Nephew, as well as an icon for refilling potions in Remedi's workshop:




Now, what in the world is this?! A portrait of a cave troll? What is it doing here? What part will it have in our story? For now, all I'll say is that it's related to the potion quests, and will appear in the next patch!

Unfortunately I had to cut all of its back or it wouldn't fit the text box without covering the letters! Oh well... :D


So as we're drawing ever closer to finishing up the whole potion business, it's time to pump out a bunch of new portraits to fit in with Remedi's new questline which will grant you the empty bottles you need to use this new mechanic!

First up is his old man version, which will be the original form in which you meet him, rather than the kid-self you're probably used to right now:

He won't stay this way for long though, as that pesky accident with a stray potion has him transformed back to his 'regular' form. Unfortunately, with our tweaks to this storyline it seems he won't stay very long in that shape either... ;)


So one of these days we had a really long discussion about how to get the new potion bottles (specifically bottle number three), which resulted in us doing an overhaul of Remedi the Alchemist's character and planned questline.

A perhaps little known fact about Remedi is that he is in fact a rather old man trapped in the body of a youth after an accident in the lab. He mentions this briefly if you talk to him when he's not involved in a quest, but it hasn't been very clear this far. In order to amplify this, we've decided that he should start off as an old man, and be transformed into his young version when he has the Pumpkin Woods quest for you.

We believe that this will make his predicament more clear, and will play an important part in the next questlines, where he will transform into various things in his goal to regain his original form. One such quest is the one where you'll get the second bottle. After deciding we wanted the quest to take place in Mount Bloom, we came up with a ton of ideas for what it should entail, ranging from:

* Going into Mount Bloom with a drone that harvests mushrooms dropped by Shroomies
* Remedi transforming his nephew into a boar which will dig around for mushrooms
* Battling a ton of shroomies in a very small room
* Battle the cave troll Fred made a sprite for ages ago, but which hasn't made it into the game yet
* Look for special drops by smashing container mushrooms in a different (new) color
* Find and kill a bunch of special elite Shroomies

... and so on! At this point we wanted to quest to be quite straight forward, so finally we settled for the last one in that list: battling some special, elite shroomies as well as getting a bunch of other drops from the mountain.

We also discussed when exactly you'd be able to get the quest, and while we said from the beginning that it would be available after Temple of Seasons, we decided to have it activate once you've started Lurifix quest inside Mount Bloom instead. The reason for this is so that people who haven't been in Mount Bloom yet will be able to pass through the area without any special elites appearing in their first playthrough, possibly confusing the quest mobs for regular mobs!
Time for Fred's Friday! This week Fred has been busy finishing up the Solem...



.., and starting work on his part of the whole potion business! This includes a sprite and animation for Remedi's nephew, who will stand outside the potion shop with a signpost. This way we hope people will easily come across him and learn how to get a bottle on their way to the Pumpkin Woods and Flying Fortress:


Next up will be more potion stuff, as we've decided to change some things around with Remedi's quest, and add another one where you'll get the second bottle. A sneak peek of what's going to happen:


Excited? We sure are! Stay tuned for next week as we finish up the potion stuff and get things ready for the patch!

Alright, time to get some more interface done. This time we'll take a look at what the player will see more often, i.e. the interface that will appear as you drink your potions. Using the arrows from before, here's what they will look like in action:


And now, it's time for an indicator showing how long you have left before your potion(s) have been refilled:


These bottles will appear filled when ready to use, or will refill in real time as you battle enemies or just wait around. In the finished version we'll try making the top row of pixels a little darker to make it more clear how much recharge time is left:


Now, as for the potions, I will remake all of them in a fresh new style, using our talent icon as base, but making it smaller so it better fits inside the UI arrows:

Each potion will have their own color, and as they appear in the arrow another icon will indicate their effect, making it easier to distinguish between the different potions even when they are of similar color:




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