Finally, let's end the week with another portrait. This is a very important NPC, based on our composer: Andrew Riley of Lucky Lion Studios! His NPC will, naturally, be a musician, who among other things will appear in Arcadia to help you change the town music.

In story mode, he'll be hanging out in the desert town, playing music to anyone who passes by. Maybe he'll make an appearance somewhere else as well? Who can tell!





Finally, it's time to decorate everything! Starting with the first floor, I added a bunch of crystals in the walls, more mushroom types, and a bunch of small rocks to decorate the areas as a whole:


Then, it's on to apply it all to all of the other maps! For this map I also created a stair leading to the upper floor:




...and for these, stairs leading to the lower floors. Here you can also see the difference between the two maps, making them quite distinct from one another even though they're the same size:



As you may notice, the cave with the alleged boss fight is missing from this lineup: that's because I will make a different kind of decoration for that area! Stay tuned ;)

Time for another portrait, and another video! I decided to record this one since I was making this portrait at home rather than the office, and the quick export feature that I use to make the images that make up the GIF is broken there (I should fix it, but I haven't gotten around to it yet). So for now, here's another video featuring the creation of one of the card players in the saloon:




The next step is of course to repeat the whole process of the previous map and create aaaall the rest of them in their most basic form to begin with: meaning walls, floors and any stairs/dropdowns/doorways:



The room above will be used twice for two different caves, and you'll be able to tell them apart by the decorations.

Next, this big boss room will be cut off at the top...


...to make sure you don't spot the boss if you were to enter the cave from this side:


Hey guys! It's a new week and new adventures. First, though, let's take a look at some of those last minute fixes for Arcadia. 

Some of you might have noticed some very wonky backgrounds for some of the Mt Bloom challenges! This is due to a miscommunication between me and Teddy: he had made a couple of backgrounds by copying and pasting random pieces of old backgrounds into something that fit with the phase challenges he designed. However, he forgot to tell me about these and so when the patch initially launched, it launched with the WIP bakgrounds - oops! 

This has been fixed, though it hasn't been updated in the game yet. For now, enjoy the rather wonky WIP versions, haha!



Another thing that will be added soon-ish are the achievements for the two new floors. As always, there will be one achievement for reaching the floors, respectively, as well as one for clearing all the available challenges and for getting S-rank on both floors of the same theme.


Other than that, it's more bug fixing and fixes on the menu for Teddy while me and Fred will continue on to the desert! Fun times :)
Hey guys! It's Fred's Friday in more than one way! Today is Fred's birthday and we're all going out to celebrate after I've made this post. Wohoo!

Alright, with Arcadia finally out of the way, it's time for Fred to return to animating stuff in the desert: namely more NPCs. These fellows will hang out around the beach, chilling in the sweet weather:




So lots of more portraits for me to make! Exciting times. Finally, to end this week, this cute little animation of the carpenter. It will appear in Arcadia, but I didn't post it before and it's just too cute to skip even though it's already available in the game. Enjoy!


Hey guys! Sorry this is posted late - yesterday was very busy with lots of last minute scrambling to get some final graphics done on my part. Why? Because the revamped Arcadia is live on frontline!!! Wohoo!

If you wanna help us test the new and improved Arcade Mode, please go ahead by swapping into the frontline beta: more on that here. Just remember there are still some things missing, such as sound effects, and that the mode can be a little bug prone in these early stages. However, the new features are all up and running and you'll be able to build your town step by step, in whatever order you prefer.

Teddy will continue to update with bug fixing patches the next few days, if you find any bugs please go ahead and report them in our bug reports forum.

If you're interested in the full patch notes, you can find them here. Otherwise go ahead and update your game and try out this new mode! And please let us know what you think :D
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