Next, some things dropped by the crab, a bottle of rum, a skull made for housing and the strange twilight core: 



And now, some drop and equipment fiesta! First, the things that will get dropped by the skeleton enemies, plus a couple of Hauntie drops: 



So, time to get on with the remaining ghost ship stuff! First up, getting that ship ready for battle! Aside from the changes seen in the gif below, we've also increased the ship's size again by quite a bit from last time you saw it:



Today we've had an extremely long meeting detailing the very final bits of the Ghost Ship, namely a bunch of cutscenes and the things that will drop from the enemies!

There are three important cutscenes left to finish, and in order for Fred to be able to write down each animation he needs to make, we decided it was time to plan them out in detail. The first cutscene we discussed is the very first cutscene of the ship: when the Black Ferrets drop you off. This will be the last planned scene we have for the Black Ferrets, so we want them to go out with a bang (not a literal bang - don't worry, you won't have to fight them again). The second and third cutscenes are when you start your battle with Luke and what happens after you've (hopefully?) defeated him. To avoid spoiling too much, I won't go into detail of how any of these cutscenes will unfold, but I think all three of them will be quite exciting!

As for the drops, here's what we've come up with so far!

The skeletons will drop bones (no surprise there) and pieces of cloth (unique to each type of skeleton, so the warrior will have one piece of cloth drop and the mages another, each which you'll be able to craft into their respective armours). The warrior skeletons will drop a two-handed scimitar and the mage skeletons will drop their own arms which can be used as a magic wand!

The Hauntie will drop purple ectoplasm, twilight core, fabric, and a new blindfold.

The crab will be a little different! It will drop a pincer (a one handed weapon), but aside from that it will only drop pieces of its armour; however, it will drop a lot of them! So whereas an enemy will usually only drop one of each item, the crabs will drop multiple of the same, which can then (once you have enough of them) be crafted into either an armour, a shield or a helmet!

Other than that, we've come up with a couple items to be found in the chests around the game: a skull housing item, a bottle of rum, and a pirate captain's hat!

We've also jotted down some ideas for the enemy cards, and since we've more or less settled on the size of the area where you'll battle Luke, it's time for me to get back and do some more work on the ghost ship again! Exciting times :)
Next up in the improvement spree: the school! This place needed a bit more detail (what sort of school is this where every single desk is empty?) and some fresh new furniture! Take a look: 



While my main task today has been something completely unrelated to this which I'll show later, I also managed to squeeze in a quick upgrade of Evergrind West's area, which got a ton or more greenery! While I didn't make any new unique props for this upgrade so far, I still think the difference between the original version and the improved one is pretty massive! The old one looks pretty bare and unfinished in comparison, in my opinion anyway:  




Because I've been doing a lot of work in Evergrind already, I thought it might be refeshing to take a break from it all and go to a place a bit further south! Time to make some improvements to Robin's house: 



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