We've also been working on an user interface for adding those catalyst you get that will make your runs more difficult! Here we're playing around with various font sizes and colours: 


To show a bit more emphasis on the statue and the catalysts added, we decided to fade the rest of the background into darkness as you play around with this: 


Added 'headlines' with the name of the catalyst you're adding:


Same as above but with more colours:


Then we tried it out with smaller text, making the readability better.


And the end result, big headline, small descriptive text all together in one line and in one colour, which we felt gave the best readability:


Next up, a cellar room used for a quest in the mansion where you need to clear out some pesky enemies that have invaded! Using the Giga Slime Arcade Mode boss room as a base for the size here: 



Time to make that tree stump! I'll be using the tree stump in Santa Fae as a base for the background and make it it fit the theme by adding moss, leaves and some seed things: 



As mentioned before we've been looking into getting new desks for the office, specifically ones you can adjust the height of so you can change whether you sit or stand while working. A little while ago, they finally arrived, and now it's been time to set them up!

First though, quick reminder of what it used to look like. All black desks that looked completely different: 



We had to do a bunch of the assembly ourselves, including drilling our own holes into a table top, which was quite nerve wracking for a bunch of people who spend most of their time by their computers and barely know how to operate a drill!



It all went by more or less smoothly though, and in the end the tables work quite well:


But to be honest, the biggest upgrade IMO is the fact that the office now looks a lot more light and open, with all of us having the same desk as well:




Now it's finally time to get back to work! See you next week :)
Oops, forgot to post this post!

After seeing Fred's sprite for the little sprout, I couldn't help myself but just had to make it's portrait before anything else. It's such a cute little thing that I can only hope the portrait will make it some semblance of justice :3 



So to start off with, Fred has been making a bunch of design ideas for one of the tree stump's inhabitant, the strange tree creature who sells decorative trees for your house: 


In the end, we settled for this design, aiming to keep it a bit cute looking:


And then we have their child, a very small tree, who we first thought would be just a smaller version of the big one:


But then we thought about making it a sapling instead, so Fred made a couple variations for that as well:


Finally, a couple colour variations:


Currently our favourite is the one in the bottom left, which we thought had the cuter face. Next up, its portrait!
Today we decided to start having a bunch of smaller meetings again, as our work on the backlog of things to discuss has slowed down quite a bit. After the patch we're currently working on (entailing the loop function for arcade mode as well as the pin mechanic), we're going back to Story Mode with an update involving a bunch of side quests.

We've already mentioned that there will be two side quests relating to Marino's mansion, but as you may know we're also looking into sorting out the fertilizer mechanic, allowing you to grow those squiggly plants found around the world.

As part of that, one of the things we discussed and decided to add is another such plant in Seasonne, which will lead you to the giant tree stump which you couldn't access as of yet! This will lead to a reward of its own, as well as a shop where you will be able to purchase trees for you house - but it will also serve as a help to end the last part of Remedi the Alchemist's quest.

You will need to access the treestump, finish Fahrmamerahs quest in the desert and go into the mansion to find the ingredients to attempt another try at turning Remedi back into himself. It may or may not also include a fight against Remedi in his troll form, something we've all been excited for ever since Fred made the first couple animations for it way back, when it was supposed to be an enemy type in Mt: Bloom.

Next me and Fred will move on from what we're currently working on and start focusing on those things, starting off with the tree stump and its inhabitants!
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