In the second part of the hub room, or the dining hall, or the bar, or whatever you'd like to call it, we'll focus on some new props and decorations to make the room a bit more interesting. Also, moss!

New week, and it's time to get back to work after I finally managed to beat that pesky cold! Luckily, only I seem to have gotten sick this time around, so let's hope Teddy and Fred keep staying healthy.

This week I'll begin with making one of the more important rooms of the third floor: a 'hub' room of sorts that will lead you to various other places, and will also be quite an important place on this ship:

Hey guys and sorry for the late post! Unfortunately I ended up catching a cold right as we finished up GGC, so I haven't had much energy to do anything the last couple of days. I thought I'd sum up what happened at GGC for you today, but since I'm not able to go to work at the moment any other posts will have to wait until I'm well again (hopefully soon).

After the presentations were done, all of the judges went to the showfloor for this year's booth crawl, where we're allowed to play the games in relative peace (it's only open to the judges and the other students this evening). There's also a bar to make things more fun...

During this time we played a majority of the games. There were a lot of cool ones as always, and many interesting new ideas.

Here's a bunch of pictures from the showfloor:

During the second day, we played any games we might have missed. It was also one of the hottest days of this summer yet, so we took a couple breaks to sit by the sea and discuss the games we'd played while slowly melting in the sunlight.

In the evening there was a jury-only dinner at the school's restaurant, after which we all sat down together to discuss which games we wanted to nominate for each of the award categories.

During the final day, we had a couple hours to play any games nominated by the other jurors, before finally sitting down to decide on which games should be given which award. Last year, this discussion took hours - thankfully it was quicker this time around. Then in the evening, there was the great award ceremony and after party which was a blast but from which I unfortunately didn't get any pictures. 

And here we are now! I'm hoping to be back to work in a couple days, but if I know myself well enough this cold will take it's time to sort itself out so I wouldn't expect any new posts until next week - fingers crossed that I'm wrong!
So, GGC has officially started and it starts with some fun!

Yesterday evening we went to a meet & greet for all the jury members for this years event, hanging out with old and new friends from the industry at fellow Visby gamedevs Eat, Create, Sleep's super cool office building.

We had some pizza and some wine, talked and played some games:

Today though, it's back to work - although not our usual kind. Instead we've spent most of the day listening to student presentations, and once I finish writing this blog post we'll be off for the booth crawl, there the jury gets to actually try out all of the games for the first time.

Some pictures from the presentations I watch, I gotta admit I'm very impressed with them this year - the presentations have all been great and everyone's english is super good compared to way back when I went to the gamedev program (one of the perks of turning it into a proper international education, I suppose):

This week will be rather different than a regular week, cause it's GGC week! This means we'll be helping out with the conference, judging the games made at the school and selecting the winners that will receive awards in the award ceremony the whole conference culminates in on Thursday.

This is a nice opportunity for us to hang out with some other people in the business, share ideas and learn from them and what they're doing - there will be plenty of interesting talks on work environment this year during the conference which is a very interesting topic for our industry at this time. 

I'll be updating on what we're doing every day, but it will generally be less work stuff and more expo things - but we'll still try to squeeze in a couple hours work between judging games (our office is kind of close to where the conference is held).

For today though, here's a quick finished version of the eye boss room which has so far only existed in a very basic sketch version:

Of course, I have to make the version with just the wall as well, so here goes:

Now, for the second version of this room... It's certainly different! See, the first time you'll enter this room, you won't be able to see the door. Instead, you'll come face to face with just an ordinary wall.

And what lies behind the wall if you pass into the spirit world?

A mysterious, never ending bridge..... Of course!

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