It's been a while since we made the first step in the progress of revamping Arcadia, but now it's time for another: Candy's brother Muffin makes an appearance, ready to give you treats that will make your arcade runs easier!

This week I'm continuing work on Tai Ming's arcade mode stuff, and it begins with changing the initial size of the rooms:
Last week me and Teddy had full focus on getting the house building tools up and running, and I'm happy to say the patch is ready and has been uploaded!! Finally you'll be able to be more creative with your house, adding new rooms and editing their shape or size in more detail.

The full patch notes can be seen here, and as always, we'd LOVE to hear your feedback on these new tools, anything that may be confusing with them, improvements to be made etc. Let us know! You can comment either here or in the thread above (or make a new suggestions post on the forums).

Last week, as mentioned, Fred was also gone on vacation, and since he returns tonight and the build tools are done (aside from some polishing and anything we learn from your feedback), our next move will be to get together and discuss the support skills! Yes, finally! We've put them off for so long, but with the game drawing ever closer to a finished state I guess it's best we finally get to adding them before there's no reason to use them anymore, right?!

We'd like to thank all of you for your input and suggestions in regards to them up to this point, and we'll consider each of them as we move on to iron out in which direction we want to take these spells. Again, though, it's unlikely there will be any kind of healing skills, but most of you are used to the thought of that by now! It's a cool skill to have, but we've made the decision it won't be available in Grindea (unless you're a certain NPC) for a variety of reasons I don't think we need to rehash once more.

What we DO end up implementing we'll only know after tomorrow's meeting, and will be disclosed in a future post!

Since I don't get to do much for the support spells (it's mainly Teddy implementing mechanics and Fred doing animations for them), I'll return to focusing on the Arcadia rework and its new floors until the skills are properly decided and I can make icons for them (likely after some prototyping as been made). We'll keep you updated!
Fred's gone home for a little bit of summer vacation this week, so instead of some animations, let's take a look at the build tools and where they're at as of now!


First up, the add new (room) tool, seen above! The cost of the room will be shown in the middle, and you use the arrow keys to decide where to place the entrance. 

Below, you can see the prototype for the resize tool, where you use arrows to first select which wall you want to make bigger, and then keep pressing the arrow key in the direction you want it to increase. As you do this, the amount of lumber needed to complete the action is shown. Right now it displays with a minus sign, while the add new room does not, but in the end they'll both use the same format. 

You'll be able to pull at the walls however long you wish even if you cannot afford it, but you won't be able to confirm your edit unless you have enough lumber. The reason for this is so that you can try making the room the size you want it and see how much lumber you'd need to make it that big before you go purchase more at the Carpenter. 


Finally, there's the reshape tool, where you can edit the inside of the room. Pulling down (or up) these walls don't cost anything, so you can redesign the shape of your room freely!


There's still some polishing left before we're ready to patch, but we're definitely getting there! Our estimate is that it'll be up and running for Frontline users on Monday at the latest. Stay tuned~

The build update draws closer to completion as we begin implementing the tools needed - and the corresponding menu!

Yesterday, you might have noticed a tiny surprise-patch! While we're working hard on getting the house reshaping tools up and ready, yesterday's patch was of the smaller kind, adding a couple of the item fixes mentioned previously and that skip-quest mechanic that allows you to skip quests you've already completed! For the full patch notes, check the post here~

So, as we mentioned before, we've decided to give you the tools to increase the size of your house, as well as changing the overall shape of each room. Here you can see the progress of prototyping said system, starting with the ability to edit each room's walls:
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