Secrets of Grindea Recap #550: Details, Details, Details. And Credits!

This week’s focus has been all about the smaller details that make the cutscenes right on point. Fires blowing out, candles falling, cracks appearing – all of those smaller things that individually may not seem like a lot but together make the difference between a cutscene that looks alright and one that looks great:

We’ve also started working on the credits (gosh, I can’t believe we’re actually at that point), how and when they will appear, what they should look like and so on. Though we’re only three people, and have had the help of just three more (our awsome music & sound designers), there’s a lot of names to include from those of you who supported us by buying the Snowbacca Tier. (Again, thank you so much for making it possible for us to make this game <3)

I’m not sure when, but in order to get the credits in order we are going to close that tier soon, so if you’re interested in getting your name in there, now’s the time 🙂

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