Secrets of Grindea Recap #549: Cutscene Animations & Easter Eggs

Before I write the rest of the post I want to take a moment to thank all of you who commented on or reached out about last week’s recap. I can’t even begin to describe how much it means to hear (well… read!) your words of encouragement! I know I speak for all three of us when I say it truly, truly warms our hearts, and we’ll continue doing our best to finish up this journey in a way that will hopefully satisfy you all <3

So, on to the actual update! This week we’ve more or less finished two of the most important cutscenes: the transition scene where the game either goes to “bad”/default ending or continues on the the final boss fight for the true ending, as well as the epilogue cutscene that’s part of the default end.

Fred has also started working on a little easter egg in relation to the final boss fight against Zhamla. It will be very interesting to see how many of you figure out how to “unlock” it! Don’t worry – it’s nothing big that will take forever to make, just a little something for those who have paid attention to certain storylines… 😉

For obvious reasons we’re not going to show any of the actual footage from the cutscenes, but here’s a sneak peek of some related animations:

As for the production book, I’ve finished every written section now except one (the music and sound effect part – still a bit unsure of how to approach that). There will be a bunch of shorter texts & info drops to go along with the images and sketches I’ll add for each area as well, which is something I’ll work on this week.

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