Secrets of Grindea Recap #535: Production Books & Forum Updates

In this weekly recap I talk about recent production book progress, a new layout for the forum and show off a ton of Gaantlet animations made by Fred!

Personal Update: Mid November

This week has been nice and uneventful. Most of my time has been focused on work (the Secrets of Grindea production book is coming along nicely), and the rest has been spent with the pets or playing games with friends online. In other words, an ideal week!

Style Inspiration: Alphonse Mucha

Every once in a while, I'll use Thursday's post to showcase one of my favourite artists and their work! This time, that will be Alphonse Mucha.

AI-Assisted Portrait of Ivy

How I made a portrait of Master Ivy with the help of an AI!

The SoG Visual Novel Update #4: Playing Around With Backgrounds

While awaiting the results for the recent polls regarding story ideas and visual direction, I've been playing around with the AI to see what sort of Grindea backgrounds it could make, just for fun - have a look!

Secrets of Grindea Recap #534: Dad’s Boss Portrait

A new week, and some more Secrets of Grindea art stuff! This week I finished up one of the most important "portraits" of the game - Dad's boss portrait!

Personal Update: The Blind Hedgehog

After several weeks away from home there's a lot of stuff to do around the house and garden - including saving a small hedgehog!

Using Pinterest to Visualize Your Story

Do any of you still use Pinterest? It used to be popular ages ago, but seems to have fallen behind in the world of social media in recent days. I've mostly used it for work - and continue doing so to this day. Here's how.

More AI Art

Last week I talked about the complexity of AI art and the many ways one can feel about it. This week I thought we might just try to enjoy some of it!

The SoG Visual Novel Update #3: Style Mockups

The graphic style is very important in a Visual Novel. Pixel or Hi-Res art? Take a look at the mockups and vote!