The SoG Visual Novel Update #7: The Artefact

Some thoughts about the main focus of the game: the sentient artefact.

Secrets of Grindea Recap #537: Playing With Fire

After having spent a lot of time on the battle against Dad, it's time to start looking into the final final battle - that against Zhamla!

The SoG Visual Novel Update #6: The Main Character

Some thoughts and decisions about the main character of the visual novel.

Secrets of Grindea Recap #536: PR Documents and Dad Prototypes

In this recap I talk about writing PR documents and show off an early prototype of the battle against Dad!

The SoG Visual Novel Update #5: Poll Results

The Story Idea & Graphic Style Polls have been up for a while now and it's time to take stock of the results!

Secrets of Grindea Recap #535: Production Books & Forum Updates

In this weekly recap I talk about recent production book progress, a new layout for the forum and show off a ton of Gaantlet animations made by Fred!

The SoG Visual Novel Update #4: Playing Around With Backgrounds

While awaiting the results for the recent polls regarding story ideas and visual direction, I've been playing around with the AI to see what sort of Grindea backgrounds it could make, just for fun - have a look!

Secrets of Grindea Recap #534: Dad’s Boss Portrait

A new week, and some more Secrets of Grindea art stuff! This week I finished up one of the most important "portraits" of the game - Dad's boss portrait!

The SoG Visual Novel Update #3: Style Mockups

The graphic style is very important in a Visual Novel. Pixel or Hi-Res art? Take a look at the mockups and vote!

Secrets of Grindea Recap #533: Details, Details

This weekly SoG recap features a coffin, some shattered glass, and a missing rapier. Have a look!