When it comes to this visual novel, it being a 'side-project' or companion piece if you will, the length and complexity of the project is an important consideration.
With everything that’s happened, things are still a bit slow (last week we had repairmen over for two full days!), but we’re finally getting back into the home stretch of this whole project. Here’s a report on what we’ve been up to!
At this stage I’ve been brainstorming a ton of ideas for events that could happen throughout the visual novel. Some of my ideas so far include: 1. You are presented with two different quests, and you have to choose one. After you’re done, Quinton will tell you how […]
This is an excerpt from the post over on the Secrets of Grindea main website detailing what’s been going on late last year and the first week of 2023. If you’ve followed this blog you already know most of this, but here it is anyway: Happy New Year […]
This week work on the production book has continued, now with the second draft! For the first draft I basically put in every single piece of information about our development without any overarching shape or structure, a lot of it directly copy-pasted from our old blog posts. Now […]