Secrets of Grindea Recap #545: Outlines & Cutscene Animations

In this weekly recap we take a look at the new revamped outline and some cutscene animations!

Tales of Grindea Update #17: A Summary

Last week I talked about the basics of the outline. This week I'll go a bit more in depth!

Secrets of Grindea Recap #544: Fonts & Fiends

Production book stuff and more Frosty Fiend in this week's SoG recap!

Tales of Grindea Update #16: Having a Rest

This week I've let the outline rest for a bit! Why? Read the post and find out!

Secrets of Grindea Recap #543: Frosty Fiend & Book Design

This week we have some more Frosty Fiend progress, as well as some design ideas for the production book!

Tales of Grindea Update #15: Questing

Last week I mentioned four chapters with quests where your reactions to the world will guide Ribbon’s outlook and how the story ends. Well, what exactly are those quests then? Your first quest will be venturing into Pumpkin Woods, where you’ll come across the Black Ferrets. Here, you’ll […]

Secrets of Grindea Recap #542: More Summoning Business!

This week there's more summoning phase goodies, including a very early prototype video!

This Week’s AI Art: Winter

This week, let's celebrate the current icy winds and snowy fields with some AI art inspired by the season!

Tales of Grindea Update #14: Outlining Basics

This week I've been working on a very basic outline for the whole project, creating a structure to work around to which I'll add more details as we progress.

Secrets of Grindea Recap #541: More Zhamla Summoning Progress

This week has looked pretty much like the last! In other words, more production book and summoning phase.