Secrets of Grindea Recap #550: Details, Details, Details. And Credits!

This week's focus has been all about the smaller details that make the cutscenes right on point. Fires blowing out, candles falling, cracks appearing - all of those smaller things that individually may not seem like a lot but together make the difference between a cutscene that looks alright and one that looks great.

Tales of Grindea Update #22: Haircut Options

This week I've been sketching a ton of different haircut options for the main character!

Tales of Grindea Update #21: Fast Fashion

Some more MC developments, this time sorting out what sort of clothes they'll wear!

Secrets of Grindea Recap #548: Boss Cutscenes & Reflections on Time

A recap detailing our work on a boss appearance cutscene and some reflections on the time it's taken us to get this far.

Tales of Grindea Update #20: MC Thoughts

This week I've thought a lot about the main character's design, and made a couple of very early sketches.

Secrets of Grindea Recap #547: Ending Cutscenes & Booklet Progress

In this weekly recap there's a sneak peek video of one of the ending cutscenes, a couple animations, and an update on the production book progress!

Tales of Grindea Update #19: Introducing Your Character

In this week's Tales of Grindea update I'll be discussing two different ideas on how to incorporate the character editor into the visual novel!

Secrets of Grindea Recap #546: More Cutscene Effects

Work on the cutscenes continue on this week! Let's have a look at a couple of new effect animations :)

Tales of Grindea Update #18: Analysing Characters

This week I've gone through the Secrets of Grindea dialogue of each of the characters that will appear in both Tales of Grindea and SoG, writing down notes on how they speak and any specific words they like to use!